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Table Tennis | Ping Pong Rules

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Scoring

– In a match, the best 3 of 5 games are played (or 4/7 or even 2/3 if time is an issue).

– Each ball is put into play for a point (not just when the server wins a point while serving, as in volleyball). – If the receiver hits or touches the ball before it reaches their side of the table, they will only lose a point if the ball is struck ( – Each game is won by the first player to reach 11 points; however, a game must be won by at least a two-point margin. intentionallyThe legal table surface includes the table’s edges but not the sides. or unintentionally) within the table’s surface area. The ball is called “OUT” if it is touched or struck outside the table surface area, and the receiver wins the point.-

Flow of the Match

After either player scores 5 points in the final game, the players switch sides again. If a score of 10-10 is reached in any game, however, each server serves only one point before switching servers. Each player alternates serving two points in a row before switching servers. The players switch sides of the table after each game.

Legal Service

The let serve is not scored and is kept in reserve. A let serve is one that is legal except for the fact that it touches the net. The ball must then be tossed up at least 6 inches and struck so that it bounces first on the server’s side, then on the opponent’s. The ball must rest on the palm of an open hand.

– Unlike tennis, Table Tennis does not allow for a second serve in the event of a fault. – The server must serve from behind and above the table’s baseline. – The number of net (let) serves is unlimited. – A serve can be short or long, and it can bounce once or multiple times on the opponent’s side. – On the receiver side, a serve can come straight off the table or from the table’s sides. – The receiver must return the serve after one bounce or the point is forfeited.

 

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Official ITTF Table Tennis Rules

2 THE LAWS OF TABLE TENNIS
2.01 THE TABLE
2.01.01 The table’s upper surface, known as the playing surface, must be rectangular, 2.74m long by 1.525m wide, and 76cm above the floor in a horizontal plane.
2.01.02 The vertical sides of the tabletop are not included in the playing surface.
2.01.03 The playing surface can be made of any material and must produce a uniform bounce of about 23cm when a standard ball is dropped from a height of 30cm on it.
2.01.04 The playing surface must be uniformly dark in color and matt, with a 2cm wide white side line along each 2.74m edge and a 2cm wide white end line along each 1.525m edge.
2.01.05 A vertical net running parallel to the end lines shall divide the playing surface into two equal courts and shall be continuous over the entire area of each court.
2.01.06 A white centre line, 3mm wide, running parallel to the side lines, divides each court into two equal half-courts for doubles; the centre line is considered part of each right half-court.
2.02 THE NET ASSEMBLY
2.02.01 The net assembly must include the net, its suspension, and the supporting posts, as well as the clamps that secure them to the table.
2.02.02 The net shall be suspended from an upright post 15.25cm high at each end, with the post’s outside limits 15.25cm outside the side line.
2.02.03 The top of the net must be 15.25cm above the playing surface all the way around.
2.02.04 The bottom of the net must be as close to the playing surface as possible throughout its length, and the ends of the net must be as close to the supporting posts as possible.
2.03
THE BALL
2.03.01 The ball must be spherical and 40mm in diameter.
2.03.02 The ball shall weigh 2.7g.
2.03.03 The ball must be made of celluloid or similar plastics, be white or orange in color, and be matt.
2.04

THE RACKET

2.04.01 The racket can be any size, shape, or weight, but it must be balanced. blade shall be flat and rigid.
2.04.02 At least 85% of the blade by thickness shall be of natural wood; a fibrous material, such as silk, may be used to reinforce an adhesive layer within the blade. carbon fibre, compressed paper, or glass fibre, but not more than 7.5% of the total thickness or 0.35mm, whichever is less.
2.04.03 A side of the blade used to strike the ball must be covered with either ordinary pimpled rubber with pimples outwards and a total thickness of not more than 2.0mm including adhesive, or sandwich rubber with pimples inwards or outwards and a total thickness of not more than 4.0mm including adhesive.
2.04.03.01 Ordinary pimpled rubber is a single layer of natural or synthetic non-cellular rubber with pimples evenly distributed over its surface at a density of not less than 10 per cm2 and not more than 30 per cm2.
2.04.03.02 Sandwich rubber is made up of a single layer of cellular rubber and a single outer layer of ordinary pimpled rubber with a thickness of no more than 2.0mm.
2.04.04 Except for the part closest to the handle and gripped by the fingers, which may be left uncovered or covered with any material, the covering material must extend up to but not beyond the blade’s limits.
2.04.05 The blade, any layers within the blade, and any covering material or adhesive on a side used to strike the ball must be continuous and of uniform thickness.
2.04.06 The covering material on one side of the blade, or one side of the blade if left uncovered, must be matt, bright red on one side and black on the other.
2.04.07 The racket covering must not be treated in any way, whether physically, chemically, or otherwise.
2.04.07.01 Slight variations in surface continuity or color uniformity due to accidental damage or wear may be permitted as long as they do not significantly alter the surface’s characteristics.
2.04.08 A player must show his or her opponent and the umpire the racket he or she is about to use before the start of the match and whenever he or she changes his or her racket during the match.
2.05 DEFINITIONS
2.05.01 A rally is the amount of time the ball is in play.
2.05.02 The ball is in play until the rally is decided as a let or a point, from the last moment it is stationary on the palm of the free hand before being intentionally projected in service.
2.05.03 A let is a rally in which the winner is not determined.
2.05.04 A point is a rally in which the winner is determined.
2.05.05 The racket hand is the hand carrying the racket.
2.05.06 The free hand is the hand not carrying the racket; the free arm is the arm of the free hand.
2.05.07 A player strikes If he or she touches the ball with his or her racket, held in the hand, or with his or her racket hand below the wrist, he or she is out of the game.
2.05.08 A player obstructsIf he or she, or anything he or she wears or carries, touches the ball in play while it is above or moving towards the playing surface and has not touched his or her court since being struck by his or her opponent, the ball is considered out of bounds.
2.05.09 The server In a rally, is the player who will strike the ball first.
2.05.10 The receiver is the player who will hit the ball first in a rally.
2.05.11 The umpire is the person appointed to control a match.
2.05.12 The assistant umpire is the person tasked with assisting the umpire in making certain decisions.
2.05.13 Anything that a player wears or carries includes anything he or she was wearing or carrying at the start of the rally besides the ball.
2.05.14 The ball shall be regarded as passing over or around If it passes anywhere other than between the net and the net post or between the net and the playing surface, the net assembly is considered broken.
2.05.15 The end line should be considered to extend indefinitely in both directions.
2.06 THE SERVICE
2.06.01 The ball should be placed freely on the open palm of the server’s stationary free hand to begin service.
2.06.02 The server must then launch the ball nearly vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck.
2.06.03 As the ball falls, the server should strike it so that it first touches his or her court, then passes over or around the net assembly and directly touches the receiver’s court; in doubles, the ball should touch the right half courts of the server and receiver in that order.
2.06.04 The ball must be above the level of the playing surface and behind the server’s end line from the start of service until it is struck, and it must not be hidden from the receiver by the server, his or her doubles partner, or anything they wear or carry.
2.06.05 The server’s free arm and hand must be removed from the space between the ball and the net as soon as the ball has been projected. The ball, the net, and its indefinite upward extension define the space between the ball and the net.
2.06.06 It is the player’s responsibility to serve in such a way that the umpire or assistant umpire is satisfied that he or she is following the Laws, and either may rule that a service is incorrect.
2.06.06.01 If the umpire or assistant umpire is unsure about the legality of a service, he or she may interrupt play and warn the server on the first occasion in a match; however, any subsequent service by that player or his or her doubles partner that is not clearly legal shall be considered incorrect.
2.06.07 Exceptionally, the umpire may relax the requirements for a proper service if he or she is satisfied that physical disability prevents compliance.
2.07 THE RETURN
2.07.01 The ball must be struck after it has been served or returned so that it passes over or around the net assembly and touches the opponent’s court, either directly or after passing through the net assembly.
2.08 THE ORDER OF PLAY
2.08.01 In singles, the server makes the first service, the receiver follows with a return, and then the server and receiver alternate making returns.
2.08.02 In doubles, the server serves first, the receiver follows with a return, the server’s partner follows with a return, the receiver’s partner follows with a return, and then each player in turn in that sequence follows with a return.
2.08.03 When playing doubles with two players who are in wheelchairs due to a physical disability, the server must serve first, then the receiver must return, but either player of the disabled pair may return after that. No part of a player’s wheelchair, however, may protrude beyond the imaginary extension of the table’s center line. If it does, the umpire will give the opposing pair the point.
2.09 A LET
2.09.01 The rally shall be a let
2.09.01.01 if the ball touches the net assembly while in service, provided the service is otherwise correct and the ball is not obstructed by the receiver or his or her partner;
2.09.01.02 if the service is delivered before the receiving player or pair is ready, and neither the receiver nor his or her partner tries to strike the ball;
2.09.01.03 if the failure to perform a service, return, or otherwise comply with the Laws is caused by an event beyond the player’s control;
2.09.01.04 if the umpire or assistant umpire calls a timeout;
2.09.01.05 If the receiver is in a wheelchair due to a physical disability and is serving the ball, and everything else is in order,
2.09.01.05.01 After touching the receiver’s court, the ball returns to the net.
2.09.01.05.02 comes to rest on the receiver’s court;
2.09.01.05.03 Leaves the receiver’s court after touching it on either sideline in singles.
2.09.02 Play may be interrupted
2.09.02.01 to correct an error in the serving, receiving, or ending order;
2.09.02.02 to introduce the expedite system;
2.09.02.03 to warn or penalise a player or adviser;
2.09.02.04 because the playing conditions are disrupted in a way that could affect the rally’s outcome
2.10 A POINT
2.10.01 A player must score a point unless the rally is a let.
2.10.01.01 if an opponent does not provide a proper service;
2.10.01.02 if an opponent fails to return the ball correctly;
2.10.01.03 if the ball touches anything other than the net assembly after he or she has made a service or a return before being struck by an opponent;
2.10.01.04 if the ball, after being struck by an opponent, passes over his or her court or beyond his or her end line without touching his or her court;
2.10.01.05 if an opponent obstructs the ball;
2.10.01.06 if an opponent intentionally hits the ball twice in a row;
2.10.01.07 if an opponent hits the ball with a side of the racket blade whose surface does not meet the 2.4.3, 2.4.4, or 2.4.5 requirements;
2.10.01.08 if the playing surface is moved by an opponent or anything an opponent wears or carries;
2.10.01.09 if an opponent, or anything worn or carried by an opponent, comes into contact with the net assembly;
2.10.01.10 if the opponent’s free hand comes into contact with the playing surface;
2.10.01.11 if a doubles opponent hits the ball out of the first server’s and first receiver’s sequence;
2.10.01.12 in accordance with the expedite system (2.15.4).
2.10.01.13 if both players or pairs are confined to a wheelchair as a result of a physical disability
2.10.01.13.01 When the ball is struck, his or her opponent does not maintain a minimum contact with the seat or cushion(s), with the back of the thigh;
2.10.01.13.02 Before striking the ball, his or her opponent touches the table with either hand.
2.10.01.13.03 During play, his or her opponent’s footrest or foot touches the ground.
2.10.01.14 as specified in the play order (2.8.3)
2.11 A GAME
2.11.01 A game is won by the first player or pair to score 11 points, unless both players or pairs score 10 points, in which case the game is won by the first player or pair to gain a 2-point lead.
2.12 A MATCH
2.12.01 The best of any odd number of games will make up a match.
2.13 THE ORDER OF SERVING, RECEIVING AND ENDS
2.13.01 The right to choose the initial order of serving, receiving, and ends will be decided by lot, and the winner will have the option of serving or receiving first, or starting at a specific end.
2.13.02 When one player or pair chooses to serve first, receive first, or begin at a specific end, the other player or pair must choose the opposite end.
2.13.03 After each 2 Unless both players or pairs score 10 points or the expedite system is in effect, when the sequences of serving and receiving shall be the same but each player shall serve for only 1 point in turn, the receiving player or pair shall become the serving player or pair and so on until the end of the game, unless both players or pairs score 10 points or the expedite system is in operation, when the sequences of serving and receiving shall be the same but each player shall serve for only 1 point in turn.
2.13.04 The pair with the right to serve first chooses which of them will do so in each game of a doubles match, and the receiving pair chooses which of them will receive first in the first game of the match; in subsequent games of the match, the first server has been chosen, and the first receiver is the player who served to him or her in the previous game.
2.13.05 At each change of service in doubles, the previous receiver becomes the server, and the previous server’s partner becomes the receiver.
2.13.06 When the player or pair serving first in a game receives first in the next game of the match, the pair due to receive next in a doubles match must change their order of receiving when the first pair scores. 5 points.
2.13.07 In the next possible game of a match, the player or pair who started at one end in a game will start at the other end, and in the last possible game of a match, the players or pairs will change ends when one player or pair scores first. 5 points.
2.14 OUT OF ORDER OF SERVING, RECEIVING OR ENDS
2.14.01 If a player serves or receives out of turn, the umpire will stop play as soon as the error is discovered, and play will resume with those players serving and receiving who should be server and receiver respectively at the score reached, according to the sequence established at the start of the match and, in doubles, according to the order of serving chosen by the pair with the r.
2.14.02 If the players have not changed ends when they should have, play will be stopped by the umpire as soon as the error is discovered, and play will resume with the players at the ends where they should be at the score reached, in the order established at the start of the match.
2.14.03 In any case, all points earned prior to the discovery of an error will be counted.
2.15 THE EXPEDITE SYSTEM
2.15.01 Except as provided in 2.15.2, the expedite system will activate after 10 minutes of play in a game or whenever both players or pairs request it.
2.15.02 If at least 18 points have been scored in a game, the expedite system will not be used.
2.15.03 If the ball is in play when the time limit is reached and the expedite system is set to activate, play will be halted by the umpire and resumed with service by the player who served in the rally that was halted; if the ball is not in play when the expedite system activates, play will resume with service by the player who received in the rally that was halted; if the ball is not in play when the expedite system activates, play will resume with service by the
2.15.04 Following that, each player will serve for 1 point in turn until the end of the game, and the receiving player or pair will score a point if they make 13 correct returns in a rally.
2.15.05 The expedite system will not change the order in which the match is served and received, as defined in 2.13.6.
2.15.06 The expedite system will be in effect until the end of the match once it has been introduced.


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